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Blender

Free and open-source 3D computer graphics software suite for modeling, animation, rendering, compositing, motion tracking, VFX, 2D animation, and video editing. Originally an in-house tool at Dutch studio NeoGeo, publicly released in 1995; now developed by the Blender Foundation and community.

  • Author / origin: Ton Roosendaal; developed for NeoGeo (1987–1991 as “Traces”, then Blender).
  • Public release: 2 January 1994 (start); 1.00 January 1995; open-sourced / free online release 1 January 1998.
  • Stable release: 5.2 (14 July 2026).
  • Written in: C++, Python.
  • License: GPL-2.0-or-later.
  • Platforms: Windows, macOS, Linux, BSD, Haiku, IRIX.
  • Website: blender.org / projects.blender.org/blender.
  • Extensions: Blender Extensions repo introduced in 4.2 (add-ons + themes installable inside Blender).

Blender is used for animated films, VFX, art, 3D-printed models, motion graphics, VR, and game assets. It carries a robust Python API and is widely used in education (e.g., University of Michigan) and for synthetic image generation for computer-vision / AI training.

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